Iraqi military officers discuss security operations over a 'wargaming' table at Iraq's Permanent Joint Operations Centre in Basra. AFP
Slovenian soldiers review a map as US Army officers look on during Immediate Response 2013 in Zagreb, Croatia. Photo: US Army
A wargame at the US Marine Corps War College in April 2019. Photo: Public Domain
Prussian officers play 'Kriegsspiel' in this illustration from August 1872. Photo: Public Domain
Students participate in analytic wargames designed to explore solutions for some of the Department of Defence's most pressing national security concerns. Photo: Public Domain
Geospatial engineers from the New York Army National Guard's 27th Infantry Brigade Combat Team construct a sand table. Photo: US Army
Members of the New York Army National Guard's 27th Infantry Brigade Combat Team review the operations plans during combined arms rehearsal. Photo: US Army
Geospatial engineers in the New York Army National Guard's 27th Infantry Brigade Combat Team build a sand table to prepare for the headquarters' combined arms rehearsal in Fort Irwin, California, in October 2011. Photo: US Army
On February 3, US General Mark Milley — the highest-ranking officer in the US military — issued a warning that Ukraine would be over-run in 72 hours in the event of a Russian invasion.
The US had strong intelligence on Russia’s intentions, but some of Gen Milley’s prediction was informed by Pentagon-sponsored war games, many of which he had been involved in during the run-up to war.
Some of these 'games' are expensive computer simulations. However, others are literally games, played with dice, playing boards and counters, sometimes augmented by computers and expert adjudicators, to identify weaknesses in future conflicts and train officers.
In the past 200 years, some of these war games have helped change the fate of nations, from the fall of France in the Second World War to the 1991 Gulf War and quite possibly, the ongoing war in Ukraine.
The origins of war games
The practice goes back to the early 19th century and the work of a Prussian officer, Lieutenant Georg von Reiswitz, who convinced his seniors that war could be re-created on a map, using red and blue counters for opposing forces, rules and dice.
Prussian officers playing Kriegsspiel (illustration August 1872). Photo: Public Domain
“War games are well-understood models that integrate terrain, forces, weapons, space and time, and they are invaluable to turn knowledge into understanding,” says John Curry, a senior lecturer at Bath University, specialising in games development, who has worked with the UK Ministry of Defence and the Pentagon on war-gaming.
“Operational analysis gives us clear guidelines on rates of advance, daily casualties, the effectiveness of armour in towns,” he says, referring to analysis that models these aspects of war using historical and contemporary data.
That data can then become the basis of a game.
Cheaper than holding full-scale military exercises, war-gaming soon became commonplace by the turn of the 20th century in officer-training schools across Europe, the US and Japan, where the practice was introduced by German advisers.
War games have sometimes been spookily accurate in predicting outcomes but for many, their main role is not prediction, but training.
“There is a strong interest from the military to use war-gaming as part of their curriculum due to both cost and flexibility,” says David Freer, chief executive of commercial war-gaming company, Wargame Design Studio.
A wargame at the US Marine Corps War College in April 2019 organised by Dr James Lacey, a professor of strategic studies. Photo: Public Domain
Mr Freer’s company produces games designed by the late John Tiller, who worked on 20 gaming and simulation projects for the US Air Force and Navy.
“The ability to use it as a learning tool, as well as putting students into interactive roles that can be networked and repeated, are all positives,” Mr Freer says.
Mr Freer’s work is at the point where the military use of war-gaming and the civilian hobby side of the pursuit overlap.
This overlap came to light with striking speed in 1990, when Saddam Hussein’s army invaded Kuwait.
On August 2, 1990, former Pentagon employee Mark Herman was pulled away from his day job —designing war games — to help planners understand the crisis.
Herman had designed a detailed game called Gulf Strike, which provided a rough, but ready-made recreation of US, Saudi Arabian and Iraqi forces in the Middle East.
Defence department staff hurriedly modified the game using classified information and through August, used Gulf Strike to plan the war.
By August 3, initial games suggested that Saddam Hussein had next to no options for victory, although a powerful computer simulation, TACWAR, would assist with the finer details of planning.
Predicting the future
The Prussian mastery of the games would carry over to the German army of the interwar years and later, Hitler’s military.
The Nazis used it to terrifying effect planning the invasion of France, holding multiple “map exercises” using counters before the invasion.
But like any activity that can influence the course of a war, the information war games produces might not be listened to by policymakers.
This Nazi propaganda image depicts soldiers of the German Wehrmacht on advance in Nis, Yugoslavia, in April 1941. Photo: Berliner Verlag / Archive
The Nazis’ experience with war-gaming illustrated the latter issue when they invaded Russia in 1941.
German war games highlighted a major flaw in the Nazis’ logistical capability: getting supplies for a four million-strong invasion force deep within Russia.
Eager to keep Hitler happy, senior German commanders simply ignored the game results, with disastrous consequences.
Twenty-three years later, the US conducted a war game with dozens of participants working through the Vietnam crisis.
That game, Sigma II-64, predicted that heavy US bombing of Communists in Vietnam would not guarantee victory.
The game showed that a large US ground force would be needed, which could spark American public opposition to the war — eventualities that came to pass.
Peter Perla, a war-game designer at the Centre for Naval Analysis and author of The Art of Wargaming: A guide for professionals and hobbyists stresses the problem here is the “openness of decision-makers to taking aboard the insights provided by the games, not merely their overall results, and using them to inform, rather than dictate, their subsequent decisions.”
This process has worked spectacularly in the past: in around 300 war games before the Second World War, the US Naval War College helped inform the future size, capabilities and strategies needed in a major war.
US Admiral Chester Nimitz would later say the games were essential for planning victory against Japan.
“Because war games often look at future possibilities, they can sometimes prove prescient,” Mr Perla says.
“The problem, of course, is that what gets reported are those occasions when a game got something right. Less reported are those occasions when they got it wrong. What tends to be forgotten, for example, is that a lot of the Naval War College interwar games ‘predicted’ things that did not occur in the war,” he says.
Milan Vego, a professor at the US Naval War College, also cautions that games should not be seen as a crystal ball.
“The Germans used the games to familiarise the players with a future theatre of conflict. But more important for them was to have a number of scenarios and the idea was that the more scenarios you play, some of them will resemble a real situation,” he says.
“You cannot predict, nobody knows what will happen.”
Mr Perla says that the games are useful guides to what might happen in real conflict.
“My simple bottom line is that war games do not predict, but war-gamers do. By which I mean that a war game can contribute to the predictive capability of those who participate and study the problem it addresses,” he says.
War-gaming Ukraine
The idea that war games are not for prediction may go some way to explaining why US-sponsored war games have frequently shown former Soviet states suffering swift defeat against Vladimir Putin's Russia, as Gen Milley feared.
Before the war, several games, some classified, others reported in the media, saw Ukraine and Baltic states quickly overrun by Russian forces, even with Nato units in place.
Workers unloading a Royal Canadian Air Force military transport plane to assist Ukraine at Lviv airport. AFP
A new member of the Territorial Defence Forces trains to operate an AT4 anti-tank launcher in Kyiv. Reuters
A plane loaded with military equipment for Ukrainian forces takes off from Albacete, Spain. EPA
A Ukrainian soldier holds a Next Generation Light Anti-tank Weapon used to destroy a Russian armoured personal carrier in Irpin, north of Kyiv. AFP
A Ukrainian serviceman with a Javelin missile system on the front line near Kyiv. Reuters
A soldier holds a Panzerfaust 3 anti-tank rocket launcher at the Munster military training area in Germany in 2016. Getty Images
A US Marine Corps staff sergeant aims a M72 Light Anti-tank Weapon. Photo: US National Archives
The Switchblade is a camera-equipped, remote-controlled flying bomb with a reputation for pinpoint delivery. AP Photo
A coalition forces member fires a Carl Gustav recoilless rifle system during weapons practice on a range in Helmand province, Afghanistan, in 2013. US Army Photo
A Starstreak surface-to-air missile system. PA
Sebastian Bae, a colleague of Mr Perla, has argued that winning these games is not the point, stressing the importance of playing to understand future conflict dynamics.
For Mr Curry, the games that featured overbearing Russian might are still a problem, and game designers should go back to the drawing board.
“Analysts prior to the war were describing the war in narrative terms [a story] rather than using war games based on known military history. Anyone, including me, who designed a war game prior to the war would have said that the idea of the war being over in 15 days was ridiculous, unless Ukraine suffered a national failure of morale and the state collapsed,” he says.
“The Russian logistics were insufficient to support an opposed advance (ie the Russians have to manoeuvre and shoot at active opposition). Anyone designing a war game would realise these realities before they ever started putting counters on the map,” he says.
Starring: Sam Worthington, Sigourney Weaver, Zoe Saldana
Rating: 4.5/5
The Florida Project
Director: Sean Baker
Starring: Bria Vinaite, Brooklynn Prince, Willem Dafoe
Four stars
The specs
Engine: 3.5-litre twin-turbo V6
Power: 380hp at 5,800rpm
Torque: 530Nm at 1,300-4,500rpm
Transmission: Eight-speed auto
Price: From Dh299,000 ($81,415)
On sale: Now
Three ways to boost your credit score
Marwan Lutfi says the core fundamentals that drive better payment behaviour and can improve your credit score are:
1. Make sure you make your payments on time;
2. Limit the number of products you borrow on: the more loans and credit cards you have, the more it will affect your credit score;
3. Don't max out all your debts: how much you maximise those credit facilities will have an impact. If you have five credit cards and utilise 90 per cent of that credit, it will negatively affect your score.
Tottenham Hotspur 3 (Son 1', Kane 8' & 16') West Ham United 3 (Balbuena 82', Sanchez og 85', Lanzini 90' 4)
Man of the match Harry Kane
THE SPECS
Engine: Four-cylinder 2.5-litre
Transmission: Seven-speed auto
Power: 165hp
Torque: 241Nm
Price: Dh99,900 to Dh134,000
On sale: now
Paltan
Producer: JP Films, Zee Studios Director: JP Dutta Cast: Jackie Shroff, Sonu Sood, Arjun Rampal, Siddhanth Kapoor, Luv Sinha and Harshvardhan Rane Rating: 2/5
Indoor cricket in a nutshell
Indoor Cricket World Cup - Sep 16-20, Insportz, Dubai
16 Indoor cricket matches are 16 overs per side
8 There are eight players per team
9 There have been nine Indoor Cricket World Cups for men. Australia have won every one.
5 Five runs are deducted from the score when a wickets falls
4 Batsmen bat in pairs, facing four overs per partnership
Scoring In indoor cricket, runs are scored by way of both physical and bonus runs. Physical runs are scored by both batsmen completing a run from one crease to the other. Bonus runs are scored when the ball hits a net in different zones, but only when at least one physical run is score.
Zones
A Front net, behind the striker and wicketkeeper: 0 runs
B Side nets, between the striker and halfway down the pitch: 1 run
C Side nets between halfway and the bowlers end: 2 runs
D Back net: 4 runs on the bounce, 6 runs on the full
The bio
Favourite book: Peter Rabbit. I used to read it to my three children and still read it myself. If I am feeling down it brings back good memories.
Best thing about your job: Getting to help people. My mum always told me never to pass up an opportunity to do a good deed.
Best part of life in the UAE: The weather. The constant sunshine is amazing and there is always something to do, you have so many options when it comes to how to spend your day.
Favourite holiday destination: Malaysia. I went there for my honeymoon and ended up volunteering to teach local children for a few hours each day. It is such a special place and I plan to retire there one day.
Scoreline
Switzerland 5
Three tips from La Perle's performers
1 The kind of water athletes drink is important. Gwilym Hooson, a 28-year-old British performer who is currently recovering from knee surgery, found that out when the company was still in Studio City, training for 12 hours a day. “The physio team was like: ‘Why is everyone getting cramps?’ And then they realised we had to add salt and sugar to the water,” he says.
2 A little chocolate is a good thing. “It’s emergency energy,” says Craig Paul Smith, La Perle’s head coach and former Cirque du Soleil performer, gesturing to an almost-empty open box of mini chocolate bars on his desk backstage.
3 Take chances, says Young, who has worked all over the world, including most recently at Dragone’s show in China. “Every time we go out of our comfort zone, we learn a lot about ourselves,” she says.
The company offers payments/bribes to win key contracts in the Middle East
May 2017
The UK SFO officially opens investigation into Petrofac’s use of agents, corruption, and potential bribery to secure contracts
September 2021
Petrofac pleads guilty to seven counts of failing to prevent bribery under the UK Bribery Act
October 2021
Court fines Petrofac £77 million for bribery. Former executive receives a two-year suspended sentence
December 2024
Petrofac enters into comprehensive restructuring to strengthen the financial position of the group
May 2025
The High Court of England and Wales approves the company’s restructuring plan
July 2025
The Court of Appeal issues a judgment challenging parts of the restructuring plan
August 2025
Petrofac issues a business update to execute the restructuring and confirms it will appeal the Court of Appeal decision
October 2025
Petrofac loses a major TenneT offshore wind contract worth €13 billion. Holding company files for administration in the UK. Petrofac delisted from the London Stock Exchange