Dubai Municipality will unveil Dubai Garden Glow season two on Sunday with 100 animatronic relics from the Jurassic era. Courtesy Dubai Municipality
Dubai Municipality will unveil Dubai Garden Glow season two on Sunday with 100 animatronic relics from the Jurassic era. Courtesy Dubai Municipality

Second season of Dubai Garden Glow to open with dinosaur park



DUBAI // The second Dubai Garden Glow will open on Sunday with a park inspired by the underwater world and a dinosaur section with 100 animatronic beasts.

The two attractions will be offered for the price of one, Dubai Municipality said.

The park will have Led-lit creative installations depicting underwater scenes, and displays inspired by the animal kingdom and galaxy.

It will be spread across 24 hectares of Zabeel Park and has been created by artisans from around the world.

“Dubai Garden Glow season two will engage and inspire visitors as we intend to spread a strong message on Dubai’s commitment towards embracing nature while focusing on a healthy environment,” said Hussain Lootah, director general of the municipality.

“Dubai Garden Glow is an outcome of our vision to promote sustainability and help to showcase the nature’s beauty to the next generation.”

The event is a joint venture between the municipality and The Retailers Investment, a member of the Falak Holding Group.

It is the first glow theme park concept in the Middle East. Visitors can enter through Zabeel Park Gate 6.

It will last until the end of April and the ticket charge is Dh60 a person. Children younger than 3 and people with special needs will be admitted free of charge.

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Law 41.9.4 of men’s T20I playing conditions

The fielding side shall be ready to start each over within 60 seconds of the previous over being completed.
An electronic clock will be displayed at the ground that counts down seconds from 60 to zero.
The clock is not required or, if already started, can be cancelled if:
• A new batter comes to the wicket between overs.
• An official drinks interval has been called.
• The umpires have approved the on field treatment of an injury to a batter or fielder.
• The time lost is for any circumstances beyond the control of the fielding side.
• The third umpire starts the clock either when the ball has become dead at the end of the previous over, or a review has been completed.
• The team gets two warnings if they are not ready to start overs after the clock reaches zero.
• On the third and any subsequent occasion in an innings, the bowler’s end umpire awards five runs.


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