The gaming sector is estimated at approximately $200 billion globally. AFP
The gaming sector is estimated at approximately $200 billion globally. AFP
The gaming sector is estimated at approximately $200 billion globally. AFP
The gaming sector is estimated at approximately $200 billion globally. AFP

Dubai seeks to add 30,000 jobs in gaming sector over next 10 years


Alkesh Sharma
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Sheikh Hamdan bin Mohammed, Crown Prince of Dubai, on Thursday launched a new initiative that aims to position Dubai among the top 10 cities in the global gaming industry and generate 30,000 new jobs in the sector in the next 10 years.

The initiative, Dubai Programme for Gaming 2033, also aims to boost the sector's contribution to the emirate’s gross domestic product to nearly $1 billion by 2033, Dubai Government Media Office said in a statement.

It will offer support to developers, designers and programmers, as well as entrepreneurs and start-ups in creative industries.

The new initiative aims to “establish an incubating environment for developers and to draw leading technology companies from across the globe, particularly those specialising in digital content and experiences”, Sheikh Hamdan said.

“Dubai is well positioned to tap into the vast opportunities within the gaming sector, which is estimated at approximately $200 billion globally,” he added.

“We are strategically positioned to contribute to the advancement of emerging trends like VR and AI [virtual reality and artificial intelligence], elevating them to provide even more immersive and realistic experiences.”

Saudi Arabia and the UAE – the Arab world’s biggest economies – are at the forefront of the gaming industry in the Middle East, with their governments recognising the massive potential the growing market possesses, Boston Consulting Group said in its latest Game Changer report.

Gaming revenue in the Mena region is projected to hit $6 billion by 2027, about double the figure from 2021, the DMCC said in its Future of Trade 2023 report this year.

Revenue in the global gaming market is projected to hit $212.4 billion by 2026, market data platform Newzoo said in its August market update.

That figure would be more than 13 per cent higher from an estimated $187.7 billion in 2023, which represents a 2.6 per cent increase from 2022, as gaming “is now fully embedded in the mainstream”, it said.

Overseen by the Dubai Future Foundation, the emirate’s new gaming programme will focus on three main areas – talent, content and technology.

It will bring together digital content creators and provide training and job opportunities in partnership with international companies, universities and academic institutions. It will also support entrepreneurs and innovators, and launch specialised educational and training programmes.

Sheikh Hamdan bin Mohammed, Crown Prince of Dubai, launched Dubai Programme for Gaming 2033 on Thursday during a meeting of the Higher Committee for Future Technology and Digital Economy. Photo: Dubai Media Office
Sheikh Hamdan bin Mohammed, Crown Prince of Dubai, launched Dubai Programme for Gaming 2033 on Thursday during a meeting of the Higher Committee for Future Technology and Digital Economy. Photo: Dubai Media Office

On Thursday, Sheikh Hamdan also approved the launch of another three new initiatives: the Metaverse Alliance, Metaverse Guidelines and Metaverse Pioneers as part of the Dubai Metaverse Strategy.

The metaverse is the emerging space where people, represented by avatars or three-dimensional representations, can interact in virtual worlds.

It is part of Web3, the next evolutionary step of the internet, with blockchain, decentralisation, openness and greater user utility among its core components.

Dubai and other emirates have taken a number of steps to integrate the metaverse into the UAE's economy and society.

In July last year, Dubai unveiled the Dubai Metaverse Strategy, which aims to create 40,000 virtual jobs and add $4 billion to the emirate's economy over the next five years.

What is graphene?

Graphene is a single layer of carbon atoms arranged like honeycomb.

It was discovered in 2004, when Russian-born Manchester scientists Andrei Geim and Kostya Novoselov were "playing about" with sticky tape and graphite - the material used as "lead" in pencils.

Placing the tape on the graphite and peeling it, they managed to rip off thin flakes of carbon. In the beginning they got flakes consisting of many layers of graphene. But as they repeated the process many times, the flakes got thinner.

By separating the graphite fragments repeatedly, they managed to create flakes that were just one atom thick. Their experiment had led to graphene being isolated for the very first time.

At the time, many believed it was impossible for such thin crystalline materials to be stable. But examined under a microscope, the material remained stable, and when tested was found to have incredible properties.

It is many times times stronger than steel, yet incredibly lightweight and flexible. It is electrically and thermally conductive but also transparent. The world's first 2D material, it is one million times thinner than the diameter of a single human hair.

But the 'sticky tape' method would not work on an industrial scale. Since then, scientists have been working on manufacturing graphene, to make use of its incredible properties.

In 2010, Geim and Novoselov were awarded the Nobel Prize for Physics. Their discovery meant physicists could study a new class of two-dimensional materials with unique properties. 

 

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Updated: November 02, 2023, 4:03 PM