• Space Invaders AP Photo
    Space Invaders AP Photo
  • Pac-Man. AP
    Pac-Man. AP
  • Angry Birds
    Angry Birds
  • Minecraft. Courtesy Minecraft
    Minecraft. Courtesy Minecraft
  • Fifa Football. Courtesy Fifa 12
    Fifa Football. Courtesy Fifa 12
  • The Sims 4. AP Photo / Electronic Arts / Maxis
    The Sims 4. AP Photo / Electronic Arts / Maxis
  • Ascene from World of Warcraft. AP
    Ascene from World of Warcraft. AP
  • Pokeomon. Courtesy Nintendo
    Pokeomon. Courtesy Nintendo
  • Pong. Courtesy Atari
    Pong. Courtesy Atari
  • Oregon Trail. Courtesy MECC
    Oregon Trail. Courtesy MECC
  • Sonic the Hedgehog. Courtesy Sega
    Sonic the Hedgehog. Courtesy Sega
  • Super Mario Bros. Courtesy Nintendo
    Super Mario Bros. Courtesy Nintendo
  • Tetris. Courtesy Nintendo
    Tetris. Courtesy Nintendo
  • Doom. Courtesy ID Software
    Doom. Courtesy ID Software

The 15 finalists for the World Video Game Hall of Fame


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Fifteen video games that have engrossed gamers for untold hours have been announced as the finalists for the new World Video Game Hall of Fame.

The list includes arcade trailblazers Pong, Space Invaders and Pac-Man, smartphone favourites Angry Birds and Minecraft, and an array of others for consoles and computers: Doom, Fifa football, The Legend of Zelda, The Oregon Trail, Pokémon, The Sims, Sonic the Hedgehog, Super Mario Bros, Tetris and World of Warcraft.

Only a handful will make up the hall of fame’s inaugural class, which will be chosen by an international selection committee of journalists, scholars and other videogame experts.

The induction ceremony will be held on June 4 at The Strong museum in Rochester, upstate New York, which also houses the National Toy Hall of Fame. "The 15 finalists for the World Video Game Hall of Fame span decades, gaming platforms and geographies," says Jon-Paul Dyson, director of The Strong's International Center for the History of Electronic Games. "Whether it's the groundbreaking game Pong or a more recent viral sensation such as Minecraft, all of these games have helped shape the way that people across the globe play and relate to one another."

To make it into the hall of fame, games must have iconic status, proven to be more than just a passing fad and left a mark on other games or forms of entertainment, pop culture or society in general.

The Strong said it had received thousands of nominations for the hall of fame since February, when it announced its creation to recognise the impact of electronic games through the years. Anyone can nominate a game online.

The Strong’s electronic games centre has more than 55,000 videogames and related artefacts in its collection, along with personal­ papers and corporate records that document the history of video­games.