Dragon's Dogma: Capcom steps outside the arcade mould


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Dragon's Dogma
Capcom
PS3, Xbox360
****

As any fan of big burly dwarfs with big beards and big axes, old guys who are a bit of a whizz with a wooden stick or slightly saucy-looking elven queens in unsuitable clothing will probably know, there's really only one dragon in town this year. Thankfully, until Smaug smoulders his way on to cinema screens in Peter Jackson's rendition of The Hobbit this December, there's another to keep us busy. And as the first few scenes from Dragon's Dogma underline, he's also of the somewhat massive and powerful variety.

An action role-player set in a vast open-world fantasy land, Dragon's Dogma is an ambitious new turn from the usual zombies and Street Fighter-style shenanigans you might expect out of Capcom, and the company's biggest attempt yet to break its old arcade mould.

Thrust into the thick of things right from the get-go, having selected your character's warrior class and look (a short, dumpy gentleman with a ginger moustache in our case), off you're sent with a rusty sword to defend your fishing village from the flying reptile. Predictably, you lose but, just to make things worse, end up also having your heart plucked out and eaten. That's it, you might think. Shortest game ever. Back to Fifa 12? Not quite.

Despite lacking that vital muscular organ, your guy (or girl) lives on through some unknown miracle, but as an "Arisen", which we assume means "has the ability to return over and over again to the same part of his life until he stops being killed". And off you then trot on a series of missions, which within the first few minutes stretch from flower-picking to taking out giant multi-headed hydras, on the eventual (but somewhat meandering) quest to get your heart back.

So far, so cliché-heavy, with characters straight out of the fantasy book (basically, forthright, earnest soldier-types and villagers with broad regional English dialects).

But what makes Dragon's Dogma immediately stand out is its innovative "pawn" system regarding your party members.

Early on, you're given your own pawn to shape and arm as you see fit; a character who will accompany you on your mission, becoming a vital tool in your battles and offering regular advice, sadly not always when you want it and often repeatedly in the same tone of voice.

Your pawn will evolve and learn as you progress, picking up hints as to how to complete certain missions. But - and here's the clever bit - your pawn can then be "rented" out to other players online and, in return, you're able to gain the services of up to two more (ideally ones who know how to get past everything easily). Nice move, Capcom.

However, while fantasy wife-swap might raise a few eyebrows, it doesn't make up for one glaring omission - multiplayer. As your pawn offers guidance such as "we've only just begun, master" for the umpteenth time, you might well wish for a bit of real human interaction instead. But this isn't its downfall. Dragon's Dogma is an accomplished game, strange in parts, but brilliant in others (particularly the boss fights). And with almost half a million players already in Japan, there should be a few pawns out there to guide you.

Quick pearls of wisdom

Focus on gratitude: And do so deeply, he says. “Think of one to three things a day that you’re grateful for. It needs to be specific, too, don’t just say ‘air.’ Really think about it. If you’re grateful for, say, what your parents have done for you, that will motivate you to do more for the world.”

Know how to fight: Shetty married his wife, Radhi, three years ago (he met her in a meditation class before he went off and became a monk). He says they’ve had to learn to respect each other’s “fighting styles” – he’s a talk it-out-immediately person, while she needs space to think. “When you’re having an argument, remember, it’s not you against each other. It’s both of you against the problem. When you win, they lose. If you’re on a team you have to win together.” 

Wenger's Arsenal reign in numbers

1,228 - games at the helm, ahead of Sunday's Premier League fixture against West Ham United.
704 - wins to date as Arsenal manager.
3 - Premier League title wins, the last during an unbeaten Invincibles campaign of 2003/04.
1,549 - goals scored in Premier League matches by Wenger's teams.
10 - major trophies won.
473 - Premier League victories.
7 - FA Cup triumphs, with three of those having come the last four seasons.
151 - Premier League losses.
21 - full seasons in charge.
49 - games unbeaten in the Premier League from May 2003 to October 2004.

Farage on Muslim Brotherhood

Nigel Farage told Reform's annual conference that the party will proscribe the Muslim Brotherhood if he becomes Prime Minister.
"We will stop dangerous organisations with links to terrorism operating in our country," he said. "Quite why we've been so gutless about this – both Labour and Conservative – I don't know.
“All across the Middle East, countries have banned and proscribed the Muslim Brotherhood as a dangerous organisation. We will do the very same.”
It is 10 years since a ground-breaking report into the Muslim Brotherhood by Sir John Jenkins.
Among the former diplomat's findings was an assessment that “the use of extreme violence in the pursuit of the perfect Islamic society” has “never been institutionally disowned” by the movement.
The prime minister at the time, David Cameron, who commissioned the report, said membership or association with the Muslim Brotherhood was a "possible indicator of extremism" but it would not be banned.

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