A scene from the video game Assassin’s Creed: Syndicate. Courtesy Ubisoft
A scene from the video game Assassin’s Creed: Syndicate. Courtesy Ubisoft
A scene from the video game Assassin’s Creed: Syndicate. Courtesy Ubisoft
A scene from the video game Assassin’s Creed: Syndicate. Courtesy Ubisoft

Assassin’s Creed calls on historian Judith Flanders to ensure accuracy in London edition


  • English
  • Arabic

Judith Flanders has never played video games – not even Angry Birds – so no one was more surprised than the historian herself when she was approached by the developers of the Assassin's Creed franchise to serve as a consultant on the latest instalment, set on the streets of 19th-century London amid the Industrial Revolution.

“It’s like you’re an expert on a faraway place,” said Flanders. “You’ve learnt the language. You’ve met people from there. You’ve read every single book that was ever written. Now, you’re invited to go there. That was the exciting thing about this project for me. It was like going to that foreign place that I’ve been reading about for 20 years.”

While the storyline of Assassin's Creed: Syndicate centres on twin assassins amassing a gang to fight the power-hungry Templars, the author of novels such as The Victorian City and The Invention of Murder was more concerned with re-­creating the language and minutia of daily life during the Victorian era throughout the game's open world, where the twins do their bidding in 1868.

“I worked a great deal on the vocabulary,” said Flanders.

Flanders was tasked with fielding an array of questions from the developers at Ubisoft, such as: What times did the bells at St Paul’s Cathedral ring? What was the proportion of men to women on the streets? What age did children start working?

Russell Lees, a writer on Syndicate who has worked on previous Assassin's Creed games, said Flanders' expertise informed his work on Dreadful Crimes, a series of downloadable mysteries for the recently released PlayStation 4 edition of the game.

“Mostly, she would review what I’d written after the fact,” said Lees. “Occasionally, I’d get bad news where I’d made assumptions that weren’t correct. We had one mystery about the gas company and how people used candles. It just wasn’t the way that I had assumed, so I had to completely rethink the mystery to conform to what would actually be the case.”

Flanders' most complicated task involved how pubs would be represented in the game, which features recreations of such iconic locales as Westminster Abbey and Big Ben. She said Ubisoft's legal department decreed that no real-world public house names could be employed in Syndicate, but she wasn't pleased with the alternative presented.

“If you’ve ever been to London, you know there are nine million pubs named the Crown and Anchor or the Princess Charlotte or whatever,” said Flanders. “They ended up generating this list of pub names that didn’t match any real pub names at all. I had a little historian hissy fit. I told them they’re stupid and ­unbearable.”

During her research, Flanders came across an article published in 1853 about pub signs in London. She persuaded the developers to employ the names when designing the drinking establishments in Syndicate. Now, players can virtually mingle with historical figures such as Charles Dickens in pubs with names like the Cauldron and the Duke of York.

Such details are what bring Assassin's Creed to life. Before London, previous editions of the series re-created settings such as the Middle East during the Third Crusade, the Caribbean during the Golden Age of ­Piracy and Paris during the French Revolution.

Where to next? Spain, apparently. An Assassin's Creed film currently in production will focus on a 15th-century Spanish assassin played by Michael Fassbender.

* AP