Superliminal puts the player in a dreamlike state and plays on perspectives. Photo: Pillow Castle Games
Superliminal puts the player in a dreamlike state and plays on perspectives. Photo: Pillow Castle Games
Superliminal puts the player in a dreamlike state and plays on perspectives. Photo: Pillow Castle Games
Superliminal puts the player in a dreamlike state and plays on perspectives. Photo: Pillow Castle Games

Superliminal game review: Turning dream therapy into virtual reality


Faisal Salah
  • English
  • Arabic

What is a liminal space?

Described as being the “the uncertain transition between where you've been and where you're going, physically, emotionally, or metaphorically”, the aesthetic has become popular on the internet in recent years.

Picture an empty hallway in a quiet hotel, or a barren warehouse. These can be described as liminal spaces, where images of these spaces can evoke calmness, loneliness or even dread.

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Superliminal, a game developed and published by Pillow Castle Games, explores these spaces and their effect on the human mind.

It was released in 2019 on Mac and PC, and in 2020 on the Nintendo Switch, the PlayStation 4 and the Xbox One. Recently, the game was added to the PlayStation Plus library of free games.

The game uses the premise of being in a dreamlike state, as the player is the participant in a dream therapy programme. During the study, the participant or the player becomes entangled in a cycle of dreams in which puzzles must be solved to progress and wake up.

Perspective is key

Superliminal's main game mechanic is using objects and changing their size to solve puzzles and traverse levels.

The objects range from chess pieces to boxes. The way it works is an object is picked up by the player, and depending on how close or far they are, the object shrinks or enlarges.

For example, picture a small box sitting on a table. If the box is brought close to the eye, it might seem like the box is big. Well, the game makes the box big as a result of the changing perspective.

This nifty mechanic immerses the player in the dreamlike feeling as the game sets in. The fluid physics of things make it seem like anything is possible.

The quality of the graphics also aids in the feel while playing, as things seem almost real but not quite, much like how they would be in a dream.

In Superliminal, objects can be manipulated to become small or big. Photo: Pillow Castle Games
In Superliminal, objects can be manipulated to become small or big. Photo: Pillow Castle Games

Time to wake up

The story of the game is simple and straightforward. The player is in a dream therapy programme and for one reason or another, is entangled in dream cycles that keep generating puzzles for them to traverse and solve.

As the player progresses, radios present themselves that when activated play a message from the study researchers who are observing and trying to help the player wake up from the endless sleep cycles.

These messages can sometimes be helpful, but often simply remind the player that they are not in a real-life situation and are only dreaming.

As the player progresses, the levels become more complex and require some creativity and logical (or illogical) thinking.

Superliminal explores liminal places as it puts the player through a series of puzzles. Photo: Pillow Castle Games
Superliminal explores liminal places as it puts the player through a series of puzzles. Photo: Pillow Castle Games

Verdict

Video games for the most part tend to fall into categories such as being a shooting game, fighting game, or maybe even adventure or sports. Superliminal at heart is just a puzzle game, but it puts out puzzles in a unique and creative setting.

The game will appeal to those wanting a different gaming experience. One with less pressure and stakes but with more creativity.

The playing experience can be described as calm and enjoyable, and sometimes even funny.

The messages streamed to the player through the radio broadcasts can sometimes use wit or dark comedy to get the message across. It is certainly humorous to picture a team of scientists attempting to wake someone up as they dream of puzzles.

Superliminal is a memorable game and can be completed in just one sitting or several short ones, but will definitely become a fun game to replay when needing a calm time to just be in an empty space.

Groom and Two Brides

Director: Elie Semaan

Starring: Abdullah Boushehri, Laila Abdallah, Lulwa Almulla

Rating: 3/5

The five pillars of Islam

1. Fasting

2. Prayer

3. Hajj

4. Shahada

5. Zakat 

Key findings of Jenkins report
  • Founder of the Muslim Brotherhood, Hassan al Banna, "accepted the political utility of violence"
  • Views of key Muslim Brotherhood ideologue, Sayyid Qutb, have “consistently been understood” as permitting “the use of extreme violence in the pursuit of the perfect Islamic society” and “never been institutionally disowned” by the movement.
  • Muslim Brotherhood at all levels has repeatedly defended Hamas attacks against Israel, including the use of suicide bombers and the killing of civilians.
  • Laying out the report in the House of Commons, David Cameron told MPs: "The main findings of the review support the conclusion that membership of, association with, or influence by the Muslim Brotherhood should be considered as a possible indicator of extremism."

Director: Laxman Utekar

Cast: Vicky Kaushal, Akshaye Khanna, Diana Penty, Vineet Kumar Singh, Rashmika Mandanna

Rating: 1/5

The past Palme d'Or winners

2018 Shoplifters, Hirokazu Kore-eda

2017 The Square, Ruben Ostlund

2016 I, Daniel Blake, Ken Loach

2015 DheepanJacques Audiard

2014 Winter Sleep (Kış Uykusu), Nuri Bilge Ceylan

2013 Blue is the Warmest Colour (La Vie d'Adèle: Chapitres 1 et 2), Abdellatif Kechiche, Adele Exarchopoulos and Lea Seydoux

2012 Amour, Michael Haneke

2011 The Tree of LifeTerrence Malick

2010 Uncle Boonmee Who Can Recall His Past Lives (Lung Bunmi Raluek Chat), Apichatpong Weerasethakul

2009 The White Ribbon (Eine deutsche Kindergeschichte), Michael Haneke

2008 The Class (Entre les murs), Laurent Cantet

COMPANY%20PROFILE
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PROFILE OF SWVL

Started: April 2017

Founders: Mostafa Kandil, Ahmed Sabbah and Mahmoud Nouh

Based: Cairo, Egypt

Sector: transport

Size: 450 employees

Investment: approximately $80 million

Investors include: Dubai’s Beco Capital, US’s Endeavor Catalyst, China’s MSA, Egypt’s Sawari Ventures, Sweden’s Vostok New Ventures, Property Finder CEO Michael Lahyani

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Explainer: Tanween Design Programme

Non-profit arts studio Tashkeel launched this annual initiative with the intention of supporting budding designers in the UAE. This year, three talents were chosen from hundreds of applicants to be a part of the sixth creative development programme. These are architect Abdulla Al Mulla, interior designer Lana El Samman and graphic designer Yara Habib.

The trio have been guided by experts from the industry over the course of nine months, as they developed their own products that merge their unique styles with traditional elements of Emirati design. This includes laboratory sessions, experimental and collaborative practice, investigation of new business models and evaluation.

It is led by British contemporary design project specialist Helen Voce and mentor Kevin Badni, and offers participants access to experts from across the world, including the likes of UK designer Gareth Neal and multidisciplinary designer and entrepreneur, Sheikh Salem Al Qassimi.

The final pieces are being revealed in a worldwide limited-edition release on the first day of Downtown Designs at Dubai Design Week 2019. Tashkeel will be at stand E31 at the exhibition.

Lisa Ball-Lechgar, deputy director of Tashkeel, said: “The diversity and calibre of the applicants this year … is reflective of the dynamic change that the UAE art and design industry is witnessing, with young creators resolute in making their bold design ideas a reality.”

All or Nothing

Amazon Prime

Four stars

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Updated: December 01, 2023, 6:02 PM