Attendees try Meta's latest Quest 3 mixed-reality headsets during the Meta Connect event in Menlo Park, California, on Wednesday. Bloomberg
Attendees try Meta's latest Quest 3 mixed-reality headsets during the Meta Connect event in Menlo Park, California, on Wednesday. Bloomberg
Attendees try Meta's latest Quest 3 mixed-reality headsets during the Meta Connect event in Menlo Park, California, on Wednesday. Bloomberg
Attendees try Meta's latest Quest 3 mixed-reality headsets during the Meta Connect event in Menlo Park, California, on Wednesday. Bloomberg

Why it's an uphill battle for AR/VR headsets in mainstream market


Alkesh Sharma
  • English
  • Arabic

Technology manufacturers should broaden the range of applications, expand content beyond gaming and bring down the overall hardware and software costs to make augmented reality and virtual reality headsets mainstream and attract more users, according to analysts.

Looking at the current market dynamics – marked by looming economic recession, sinking disposable income and weaker consumer spending – it will be a long time before AR/VR headsets become ready for the mass market, they said.

“One of the biggest hurdles is content availability … the available content is niche [only appeals to certain users]. But even within that niche set of users, the available content is limited. At best, there may be high value for a small set of users for a limited amount of time,” Tuong Nguyen, director analyst at Gartner, told The National.

“Other barriers include lack of convenience – such as ease of use – accessibility to the device and affordability and control. That is a user-interface challenge which will be gradually overcome.”

Global AR and VR headset shipments dropped for the fourth quarter in a row as volume fell 44.6 per cent annually in the three-month period that ended on June 30, according to the International Data Corporation, which did not disclose the exact figures.

Total shipments of AR/VR headsets are expected to drop 3.2 per cent annually to 8.5 million devices this year, the Massachusetts-based research company said.

“Consumers are under immense pressure when it comes to spending or disposable income. They are very much pushed to the corner and are very cautious about where they are spending money when it comes to technology and entertainment,” said Naeem Aslam, chief investment officer at Zaye Capital Markets.

“We believe VR [headsets] still has a long way to go … but yes, it is the future and could be the next big thing. Important factors will be the pricing of the products and how the companies are going to incentivise users to win their confidence.”

On Wednesday, Facebook-parent company Meta Platforms launched its latest mixed-reality headset Quest 3 (priced $499.99) that is geared towards a high-end market.

Meta occupied a 50.2 per cent market share during the June quarter, followed by Sony (27.1 per cent) and ByteDance (9.6 per cent), according to IDC.

In June, iPhone maker Apple also entered the market by unveiling its long-awaited AR headset Vision Pro, with prices from $3,499. The device will be available in the US early next year.

“In the long term, Meta will face competition from the likes of Apple, particularly as the market tries to move beyond the core gaming audience,” said Jitesh Ubrani, research manager at IDC.

“Currently, VR market is heavily focused on gaming … however, the next generation headsets are capable of providing experiences that will allow users to blend the virtual and real worlds together. This has the potential to gain a larger audience especially if developers create unique experiences for businesses and wider audiences.”

The Middle East market has been increasing spending on VR devices, “albeit slower than expected”, Akash Balachandran, research manager at IDC, said.

“The high ASPs [average selling prices] on popular devices, as well as the lack of locally relevant content has hampered otherwise quicker adoption [in the Middle East],” he said.

“Furthermore, as these devices are adopted by organisations, for instance, in educational institutions or in HR training use cases, we can further expect to see a pickup in overall shipments in the region.”

AR and VR seamlessly blend digital elements into the real world, elevating how users perceive and interact with their environment.

While AR enriches the real world with digital overlays, VR takes users on immersive journeys to computer-generated realms.

Total shipments of AR/VR headsets are expected to drop 3.2 per cent annually to 8.5 million devices this year. AP
Total shipments of AR/VR headsets are expected to drop 3.2 per cent annually to 8.5 million devices this year. AP

These experiences are enabled through VR headsets, equipped with display screens, motion sensors and audio systems, all working in concert to deliver interactive user experiences.

The global AR and VR headsets market is expected to reach $142.5 billion by 2032, from $6.8 billion last year, growing at a compound annual growth rate of 35.6 per cent, according to market researcher Precedence Research in Ottawa.

North America is expected to hold the largest market share worldwide. In the US, the AR headset market revenue is expected to hit $1.88 billion this year, from $1.84 billion last year, Statista said.

“Meta is more focused on games and experiences … it is looking for affordability to accelerate take-up and thus compromising on specs compared to other companies like Apple,” said Joao Sousa, senior partner at advisory and investment firm Delta Partners.

“But the key question is about when each approach will deliver volumes and adoption. The Vision Pro of Apple will be a niche for some time … two to three years until it scales. While Meta’s approach is very much limited to games, at least over the next few years.”

Meanwhile, some analysts are optimistic about the AR/VR headset market growth.

“When innovations first hit the market, they are always niche. However, we must understand the plasticity and spending power of [the] US consumers, who are always eager to be first on the next trend,” Thomas Monteiro, senior analyst at Investing.com, said.

“That said, VR is still a bet and one that depends on innovations that are not here today to become mainstream. The market is still taking baby steps, but the potential is already tremendous … the odds certainly look favourable, mainly due to the sheer amount of talent within those companies focused on making VR the next big thing.”

Meta’s Quest 3 will not be a game-changer, but it will lead the way to broad adoption of VR at the business-to-business level, Rolf Illenberger, founder and managing director of software development company VRdirect, said.

“For starters, Quest 3 is a great device at a great price. For enterprises looking to procure a large number of devices, Meta has just provided a great option. Meta has learned from Apple to emphasise the relevance of mixed reality,” Mr Illenberger said.

“Mixed reality provides a psychological bridge for users to start using extended reality devices while still feeling being part of their real world.”

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THE SPECS

Engine: 1.5-litre turbocharged four-cylinder

Transmission: Constant Variable (CVT)

Power: 141bhp 

Torque: 250Nm 

Price: Dh64,500

On sale: Now

Living in...

This article is part of a guide on where to live in the UAE. Our reporters will profile some of the country’s most desirable districts, provide an estimate of rental prices and introduce you to some of the residents who call each area home.

Scoreline

Chelsea 1
Azpilicueta (36')

West Ham United 1
Hernandez (73')

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Company profile

Name: Steppi

Founders: Joe Franklin and Milos Savic

Launched: February 2020

Size: 10,000 users by the end of July and a goal of 200,000 users by the end of the year

Employees: Five

Based: Jumeirah Lakes Towers, Dubai

Financing stage: Two seed rounds – the first sourced from angel investors and the founders' personal savings

Second round raised Dh720,000 from silent investors in June this year

The specs

Engine: 2.0-litre four-cylinder turbo

Power: 268hp at 5,600rpm

Torque: 380Nm at 4,800rpm

Transmission: CVT auto

Fuel consumption: 9.5L/100km

On sale: now

Price: from Dh195,000 

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UAE currency: the story behind the money in your pockets
COMPANY PROFILE
Name: ARDH Collective
Based: Dubai
Founders: Alhaan Ahmed, Alyina Ahmed and Maximo Tettamanzi
Sector: Sustainability
Total funding: Self funded
Number of employees: 4
BORDERLANDS

Starring: Cate Blanchett, Kevin Hart, Jamie Lee Curtis

Director: Eli Roth

Rating: 0/5

Timeline

2012-2015

The company offers payments/bribes to win key contracts in the Middle East

May 2017

The UK SFO officially opens investigation into Petrofac’s use of agents, corruption, and potential bribery to secure contracts

September 2021

Petrofac pleads guilty to seven counts of failing to prevent bribery under the UK Bribery Act

October 2021

Court fines Petrofac £77 million for bribery. Former executive receives a two-year suspended sentence 

December 2024

Petrofac enters into comprehensive restructuring to strengthen the financial position of the group

May 2025

The High Court of England and Wales approves the company’s restructuring plan

July 2025

The Court of Appeal issues a judgment challenging parts of the restructuring plan

August 2025

Petrofac issues a business update to execute the restructuring and confirms it will appeal the Court of Appeal decision

October 2025

Petrofac loses a major TenneT offshore wind contract worth €13 billion. Holding company files for administration in the UK. Petrofac delisted from the London Stock Exchange

November 2025

180 Petrofac employees laid off in the UAE

RESULTS
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Abu Dhabi GP schedule

Friday: First practice - 1pm; Second practice - 5pm

Saturday: Final practice - 2pm; Qualifying - 5pm

Sunday: Etihad Airways Abu Dhabi Grand Prix (55 laps) - 5.10pm

Updated: September 29, 2023, 3:59 PM