A scene from Destiny. Courtesy Bungie
A scene from Destiny. Courtesy Bungie
A scene from Destiny. Courtesy Bungie
A scene from Destiny. Courtesy Bungie

House of Wolves looks to the future


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The creators of Destiny are ready to unleash the wolves.

When the latest expansion to the hugely ambitious – but frequently maligned – videogame is released next week, it won’t merely feature a new social area, multiplayer mode and maps.

House of Wolves will also aim to right several problems, as developer Bungie, publisher Activision – and the sci-fi shooter's Guardian protagonists – look to the future.

Despite its popularity, many players have become frustrated with the game's lack of content and unpredictable nature. Destiny randomly rewards players with new gear, guns and parts, similar to a role-playing title. Following feedback after the game's much-anticipated release last year, the designers have sought to tweak it as much as possible without alienating fans.

But just how much have they changed?

"The short answer is everything," says multiplayer design lead Lars Bakken. "We put out the game we thought Destiny would be, and then it took on a life of its own once it was in the wild.

"We probably touched every system in the game. We've already done so many enhancements to Destiny, I can't even keep them straight in my head at this point."

Unlike similar sci-fi shooters, such as Gears of War and Killzone, most of the gorgeously detailed worlds in Destiny are persistent realms that can only be accessed online by players, who portray one of the gun-toting, super-powered Guardians that must defend the last city on Earth from oblivion. Simply put, it's World of Warcraft meets Halo.

Critically, Destiny received mixed reviews when the shared-world shooter went online in September. The New York Times' Chris Suellentrop said it was "monotonous and poorly paced", while Lou Kesten of the Associated Press dubbed it "unimaginative".

Still, it has a 76 out of 100 rating on the review aggregator site Metacritic.com.

The so-so word of mouth didn't stop virtual sharpshooters from diving into the game. It was the third best-selling retail game in the United States last year, behind Call of Duty: Advanced Warfare and Madden NFL 15, according to industry tracker NPD Group. Activision says that 16 million players have registered for the game.

Bungie should know a thing or two about sci-fi shooters – after all, they created the original trilogy of Halo games. However, even they weren't prepared for how complicated Destiny had become or just how much time players would invest in it. Bungie was also caught off guard by data-miners, players who managed to unearth details embedded within the code.

The developers now regularly toss in phoney code clues to throw off the sleuths, but not before the data-miners were able to discover that the three-versus-three multiplayer mode called Trials of Osiris, arguably the most substantial part of the House of Wolves expansion coming on May 19, was originally scheduled to be a big part of the game from the outset.

“When we were getting close to launch, we knew we weren’t going to have something that was compelling,” says Bakken.

“I had a conversation with some of the other leads and we came to the conclusion that it just wasn’t ready yet. The data was still there, but what Trials of Osiris has become is very different than what it would have been.”

Other updates in House of Wolves include daily rewards for players who participate in Crucible multiplayer matches and free access to maps from The Dark Below, the game's previous expansion, regardless of whether players purchase The Dark Below or House of Wolves for US$19.99 (Dh73) each, or $34.99 for a bundle of both.

"They're going to be available for everybody as soon as House of Wolves comes out," says Bakken. "That's our way of not only enriching the game and continually making the experience that people bought into last September better, but it also helps us to not continually fracture the matchmaking population going forward."

For the visionaries at Bungie, House of Wolves could very well redefine their Destiny.

artslife@thenational.ae