LOS ANGELES, CA - JUNE 11:  Gamers try out the new Sony Playstation 4 at the 2013 E3 Electronic Entertainment Expo at Los Angeles Convention Center on June 11, 2013 in Los Angeles, California.  (Photo by Michael Kovac/WireImage)
Gamers play the Sony PS4 at an expo in 2013. If fans aren’t happy with a new release, they’ll simply walk away from it WireImage

Is it fair to call gamers ‘entitled cyberbabies’?



Do gamers have a misplaced sense of entitlement? It’s an accusation that has become quite fashionable in recent years, and one that’s quite often made by games journalists when defending a developer or publisher against what they see as unwarranted criticism from gamers.

That the people who review and write about video games feel the need to act as defenders of multibillion dollar corporations is probably worth an entire series of articles on its own, so let’s leave that aside for now and focus on the accusation itself.

The issue

Let’s take a look at the typical chain of events that lead to the latest article bemoaning gamers’ aforementioned sense of entitlement and to much clutching of pearls on social media about the uncouth behaviour of the masses.

It usually starts with the hyping of a new release by publishers, dutifully assisted by the games media. There will be preview articles, multiple features about its development, maybe some interviews with key people involved. Expectations are created – not ones that merely come out of the blue, but that are the result of the extensive coverage just mentioned.

Next, in our hypothetical series of events, said game is released. Reviews from professional critics may be rapturous, or enthusiastic but tempered by a mention of this or that missing feature. But soon the rumblings of discontent start bubbling to the surface. On social media, gamers start complaining that the game is missing features or options that were touted in the run-up to its release. They complain about a perceived lack of quality or failed execution in this or that area. It could be anything – graphics that have been downgraded from what was shown before release, multiplayer servers that can’t handle the surge of many people suddenly logging on, or delivering an experience that is simply not what most people expected or wanted.

______________

Read more:

How video games are reshaping the entertainment world

Destiny 2: Forsaken and a new Call of Duty mode: do they live up to the hype?

Playstation Classic: Sony brings out mini version of original console

______________

If you visit a website that contrasts professional review scores with those provided by gamers, you’ll notice that professional reviews may hover somewhere around a 9/10, while the user reviews average closer to 5/10 and below. There may even be a bunch of 0/10s, complete with assessments not fit for print.

By this time the think pieces are coming thick and fast, bemoaning the terrible sense of entitlement of gamers and wondering why they are not more grateful for the hard work that developers put into the game.

Before we go on, one thing has to be said: the internet, and social media in particular, can be an ugly place. There is no doubt gamers express their unhappiness in completely unacceptable ways, but this is no different from any other topic of discussion on social media – just go browse some posts about Donald Trump or Brexit, if you need a reminder.

But remember, the criticism being levelled at gamers is not a lack of social media decorum, as such, but rather that they suffer from a sense of entitlement. They wrongly think – so the accusation goes – that developers owe them something. This, we are told, is wrong, and probably the result of too much time spent in mum’s basement (games journalism is one of the few genres where you can repeatedly get away with insulting your target audience).

Out-of-line entitlement? 

The latest example comes in the form of some games journalists' reaction to the scathing response from gamers to Blizzard's announcement of the next release in the long-running Diablo franchise: Diablo Immortal. The source of gamers' unhappiness? Diablo Immortal is a mobile game, and you will have to scour the planet for many months before you'll be able to find one Diablo fan who wants a mobile Diablo game.

An expansion to Diablo III? That would have gone down well. A mention that Diablo IV is in the works? Even more so. But a Diablo game on your phone? It's like going to a Ferrari reveal event and watching as the covers are taken off of a Ferrari-branded vacuum cleaner. Who asked for that?

At the Blizzard event, an audience member summed up the feelings of many when he asked if this was “an out-of-season April Fool’s joke” (he has since, bizarrely, been accused of bullying the developers by asking this question).

Mashable.com's Kellen Beck referred to those who complained about Diablo Immortal as "entitled crybabies". "Grow up," he wrote. "You are entitled to nothing. Game companies owe you nothing."

Other commentators chimed in to say that instead of complaining, gamers should be thankful that there are people out there working very, very hard to produce games for our entertainment.

The bottom line

But that is missing the point entirely. Being disappointed in a product is not the result of a sense of entitlement. Games are products, just like any other. Yes, we can appreciate the work that goes into making them, but companies aren’t making these games out of the goodness of their hearts – they’re making them to make money. They are putting them out there into the market to meet a perceived demand.

If someone reviews a local restaurant poorly, would anyone retort that you can’t criticise the food, because the cooks worked hard to prepare it?

Do game developers owe gamers anything? Yes, and no. They very much owe paying customers what they promised them. But are they obliged to create the sort of experiences gamers want? Of course not. And if they do not, then in the long run they will simply fade into obscurity.

Developers, then, should appreciate the negative feedback they get in the aftermath of events such as the Diablo Immortal reveal. It shows that fans are passionate enough about your product to let you know you're going down the wrong track.

They want to give you their money. But, if you insist on creating something nobody wants, then they’ll simply walk away. You won’t have to worry about being insulted on social media because your game will simply never trend.

Wanting a product that meets your demands and the expectations set by previous versions is not a case of being entitled. It’s simply human. And listening to those demands is just plain, good business. As for those who find this state of affairs problematic – we’ll leave it to someone else to figure out what that is.

Kill

Director: Nikhil Nagesh Bhat

Starring: Lakshya, Tanya Maniktala, Ashish Vidyarthi, Harsh Chhaya, Raghav Juyal

Rating: 4.5/5

BACK TO ALEXANDRIA

Director: Tamer Ruggli

Starring: Nadine Labaki, Fanny Ardant

Rating: 3.5/5

UAE v West Indies

First ODI - Sunday, June 4
Second ODI - Tuesday, June 6
Third ODI - Friday, June 9

Matches at Sharjah Cricket Stadium. All games start at 4.30pm

UAE squad
Muhammad Waseem (captain), Aayan Khan, Adithya Shetty, Ali Naseer, Ansh Tandon, Aryansh Sharma, Asif Khan, Basil Hameed, Ethan D’Souza, Fahad Nawaz, Jonathan Figy, Junaid Siddique, Karthik Meiyappan, Lovepreet Singh, Matiullah, Mohammed Faraazuddin, Muhammad Jawadullah, Rameez Shahzad, Rohan Mustafa, Sanchit Sharma, Vriitya Aravind, Zahoor Khan

RESULTS

6.30pm: Longines Conquest Classic Dh150,000 Maiden 1,200m.
Winner: Halima Hatun, Antonio Fresu (jockey), Ismail Mohammed (trainer).

7.05pm: Longines Gents La Grande Classique Dh155,000 Handicap 1,200m.
Winner: Moosir, Dane O’Neill, Doug Watson.

7.40pm: Longines Equestrian Collection Dh150,000 Maiden 1,600m.
Winner: Mazeed, Richard Mullen, Satish Seemar.

8.15pm: Longines Gents Master Collection Dh175,000 Handicap.
Winner: Thegreatcollection, Pat Dobbs, Doug Watson.

8.50pm: Longines Ladies Master Collection Dh225,000 Conditions 1,600m.
Winner: Cosmo Charlie, Pat Dobbs, Doug Watson.

9.25pm: Longines Ladies La Grande Classique Dh155,000 Handicap 1,600m.
Winner: Secret Trade, Tadhg O’Shea, Ali Rashid Al Raihe.

10pm: Longines Moon Phase Master Collection Dh170,000 Handicap 2,000m.
Winner:

The five pillars of Islam

1. Fasting

2. Prayer

3. Hajj

4. Shahada

5. Zakat

UAE currency: the story behind the money in your pockets
COMPANY PROFILE

Company name: Revibe
Started: 2022
Founders: Hamza Iraqui and Abdessamad Ben Zakour
Based: UAE
Industry: Refurbished electronics
Funds raised so far: $10m
Investors: Flat6Labs, Resonance and various others

Company Profile

Name: HyveGeo
Started: 2023
Founders: Abdulaziz bin Redha, Dr Samsurin Welch, Eva Morales and Dr Harjit Singh
Based: Cambridge and Dubai
Number of employees: 8
Industry: Sustainability & Environment
Funding: $200,000 plus undisclosed grant
Investors: Venture capital and government

COMPANY PROFILE

Company name: Klipit

Started: 2022

Founders: Venkat Reddy, Mohammed Al Bulooki, Bilal Merchant, Asif Ahmed, Ovais Merchant

Based: Dubai, UAE

Industry: Digital receipts, finance, blockchain

Funding: $4 million

Investors: Privately/self-funded

RESULT

Arsenal 0 Chelsea 3
Chelsea: Willian (40'), Batshuayi (42', 49')

The specs

Engine: Single front-axle electric motor
Power: 218hp
Torque: 330Nm
Transmission: Single-speed automatic
Max touring range: 402km (claimed)
Price: From Dh215,000 (estimate)
On sale: September

Company Profile

Company name: Namara
Started: June 2022
Founder: Mohammed Alnamara
Based: Dubai
Sector: Microfinance
Current number of staff: 16
Investment stage: Series A
Investors: Family offices