Arx Pax engineer Garrett Foshay stands on a Hendo Hoverboard. Jeff Chiu / AP Photo
Arx Pax engineer Garrett Foshay stands on a Hendo Hoverboard. Jeff Chiu / AP Photo

Ride your dreams, Marty McFly



LOS GATOS, CALIFORNIA // Ever since Marty McFly rode on one in the 1989’s hit film “Back to the Future Part II”, fans have dreamed of having their own levitating skateboard, or “hoverboard”.

That wish has now come true, as engineers in Northern California have turned the futuristic device into reality.

The Hendo Hoverboard levitates on conductive surfaces – defying gravity, it floats about an inch above the ground, powered by four disc-shaped magnetic engines.

That means you can ride it just like a skateboard on a ramp-style platform, albeit one made only of metal or otherwise electricity-conducting material, to produce the magnetic field.

It can move speedily, if noisily, in multiple directions, as well as turn around. The battery only lasts seven minutes, but that is still enough time to take a grown adult for an exhilarating ride.

The technology that propels it is called Magnetic Field Architecture, developed by the start-up company Arx Pax, which turned to the Kickstarter crowdfunding website to raise seed money to bring it to the market.

“We want to seed this hover ecosystem by putting the technology into the hands of all those tinkerers,” said Jill Avery Henderson, co-founder and chief operating officer of Arx Pax.

The board itself — which is partly made by a 3D printer — levitates on top of conductive materials such as aluminium or a copper half-pipe, which its makers have been using to show off their device.

Arx Pax chief executive Greg Henderson, who founded the company with his wife, explained the technology behind it.

“We are creating a magnetic field, and then through a method of induction, that’s part of our secret sauce, we are creating a secondary and equal magnetic field in this conductive surface,” he said.

The couple believe their technology could be used for all sorts of purposes, even for example designing more earthquake-resistant buildings — a particular concern in quake-prone California.

In theory with more powerful magnets, an entire building could be made to float off the ground, albeit briefly.

“Imagine there’s an earthquake and the early warning turns on the warning systems and the [concrete or other physical] supports fall away as the building starts to hover,” said Mr Henderson.

“The shaking stops, the supports return, and no one in that room or in that building ever knew there was an earthquake.”

The innovators reached their target of US$250,000 (Dh918,300) on Kickstarter long ago, and the first 10 hoverboards — costing $10,000 apiece — have sold out in advance.

But for far less money, amateur inventors can get their hands on a developer kit — and theoretically use the technology to make anything hover.

“Curious minds, the power of many minds as Greg likes to say,” said Mrs Henderson.

“By putting this technology in their hands, we’ll be able to solve problems we didn’t even know exist.”

* Agence France-Presse

See the video below:

The five pillars of Islam

1. Fasting 

2. Prayer 

3. Hajj 

4. Shahada 

5. Zakat 

The specs
 
Engine: 3.0-litre six-cylinder turbo
Power: 398hp from 5,250rpm
Torque: 580Nm at 1,900-4,800rpm
Transmission: Eight-speed auto
Fuel economy, combined: 6.5L/100km
On sale: December
Price: From Dh330,000 (estimate)
Dr Afridi's warning signs of digital addiction

Spending an excessive amount of time on the phone.

Neglecting personal, social, or academic responsibilities.

Losing interest in other activities or hobbies that were once enjoyed.

Having withdrawal symptoms like feeling anxious, restless, or upset when the technology is not available.

Experiencing sleep disturbances or changes in sleep patterns.

What are the guidelines?

Under 18 months: Avoid screen time altogether, except for video chatting with family.

Aged 18-24 months: If screens are introduced, it should be high-quality content watched with a caregiver to help the child understand what they are seeing.

Aged 2-5 years: Limit to one-hour per day of high-quality programming, with co-viewing whenever possible.

Aged 6-12 years: Set consistent limits on screen time to ensure it does not interfere with sleep, physical activity, or social interactions.

Teenagers: Encourage a balanced approach – screens should not replace sleep, exercise, or face-to-face socialisation.

Source: American Paediatric Association